How to do an overlay similar to this sample

Comments

CubeAce wrote on 7/26/2022, 5:25 PM

@Former user

Hi Gid.

I only ever get that warning on one application I use from ASUS. If I click no, it never runs. Never seen that happen with another app though.

Regarding playback.

You shouldn't really need such a large audio buffer for this. Large audio buffers can be the cause of lag or stuttering. Not always, but could be a factor. You could also try changing your Import to CPU rather than nvidia, (That's a wild guess but maybe worth a try for this type of work).

Last but not least.

Even very fast SSDs have limits if the have to read and write a large file at the same time. I think (Although not completely sure) that whole file of 914MBs will have been loaded even though only a small portion has been selected. That's where I find lowering the audio buffer helps so less audio data gets loaded at a time.

My current audio buffer for this play-around.

Ray.

 

Windows 10 Enterprise. Version 22H2 OS build 19045.5011

Direct X 12.1 latest hardware updates for Western Digital hard drives.

Asus ROG STRIX Z390-F Gaming motherboard Rev 1.xx with Supreme FX inboard audio using the S1220A code. Driver No 6.0.8960.1 Bios version 1401

Intel i9900K Coffee Lake 3.6 to 5.1GHz CPU with Intel UHD 630 Graphics .Driver version Graphics Driver 31.0.101.2130 for 7th-10th Gen Intel® with 64GB of 3200MHz Corsair DDR4 ram.

1000 watt EVGA modular power supply.

1 x 250GB Evo 970 NVMe: drive for C: drive backup 1 x 1TB Sabrent NVMe drive for Operating System / Programs only. 1X WD BLACK 1TB internal SATA 7,200rpm hard drives.1 for internal projects, 1 for Library clips/sounds/music/stills./backup of working projects. 1x500GB SSD current project only drive, 2x WD RED 2TB drives for latest footage storage. Total 21TB of 8 external WD drives for backup.

ASUS NVIDIA GeForce RTX 3060 12GB. nVidia Studio driver version 560.81 - 3584xCUDA cores Direct X 12.1. Memory interface 192bit Memory bandwidth 360.05GB/s 12GB of dedicated GDDR6 video memory, shared system memory 16307MB PCi Express x8 Gen3. Two Samsung 27" LED SA350 monitors with 5000000:1 contrast ratios at 60Hz.

Running MMS 2024 Suite v 23.0.1.182 (UDP3) and VPX 14 - v20.0.3.180 (UDP3)

M Audio Axiom AIR Mini MIDI keyboard Ver 5.10.0.3507

VXP 14, MMS 2024 Suite, Vegas Studio 16, Vegas Pro 18, Cubase 4. CS6, NX Studio, Mixcraft 9 Recording Studio. Mixcraft Pro 10 Studio.

Audio System 5 x matched bi-wired 150 watt Tannoy Reveal speakers plus one Tannoy 15" 250 watt sub with 5.1 class A amplifier. Tuned to room with Tannoy audio application.

Ram Acoustic Studio speakers amplified by NAD amplifier.

Rogers LS7 speakers run from Cambridge Audio P50 amplifier

Schrodinger's Backup. "The condition of any backup is unknown until a restore is attempted."

CubeAce wrote on 7/26/2022, 6:27 PM

@Former user

Hi Gid.

When I do get stutters it is time to either create proxy files or use the Preview Render option although with the latter any alteration normally means that section has to be re-rendered. I would imagine any pre-rendering would happen quite quickly on your machine.

 

Ray.

Last changed by CubeAce on 7/26/2022, 6:50 PM, changed a total of 1 times.

 

Windows 10 Enterprise. Version 22H2 OS build 19045.5011

Direct X 12.1 latest hardware updates for Western Digital hard drives.

Asus ROG STRIX Z390-F Gaming motherboard Rev 1.xx with Supreme FX inboard audio using the S1220A code. Driver No 6.0.8960.1 Bios version 1401

Intel i9900K Coffee Lake 3.6 to 5.1GHz CPU with Intel UHD 630 Graphics .Driver version Graphics Driver 31.0.101.2130 for 7th-10th Gen Intel® with 64GB of 3200MHz Corsair DDR4 ram.

1000 watt EVGA modular power supply.

1 x 250GB Evo 970 NVMe: drive for C: drive backup 1 x 1TB Sabrent NVMe drive for Operating System / Programs only. 1X WD BLACK 1TB internal SATA 7,200rpm hard drives.1 for internal projects, 1 for Library clips/sounds/music/stills./backup of working projects. 1x500GB SSD current project only drive, 2x WD RED 2TB drives for latest footage storage. Total 21TB of 8 external WD drives for backup.

ASUS NVIDIA GeForce RTX 3060 12GB. nVidia Studio driver version 560.81 - 3584xCUDA cores Direct X 12.1. Memory interface 192bit Memory bandwidth 360.05GB/s 12GB of dedicated GDDR6 video memory, shared system memory 16307MB PCi Express x8 Gen3. Two Samsung 27" LED SA350 monitors with 5000000:1 contrast ratios at 60Hz.

Running MMS 2024 Suite v 23.0.1.182 (UDP3) and VPX 14 - v20.0.3.180 (UDP3)

M Audio Axiom AIR Mini MIDI keyboard Ver 5.10.0.3507

VXP 14, MMS 2024 Suite, Vegas Studio 16, Vegas Pro 18, Cubase 4. CS6, NX Studio, Mixcraft 9 Recording Studio. Mixcraft Pro 10 Studio.

Audio System 5 x matched bi-wired 150 watt Tannoy Reveal speakers plus one Tannoy 15" 250 watt sub with 5.1 class A amplifier. Tuned to room with Tannoy audio application.

Ram Acoustic Studio speakers amplified by NAD amplifier.

Rogers LS7 speakers run from Cambridge Audio P50 amplifier

Schrodinger's Backup. "The condition of any backup is unknown until a restore is attempted."

Former user wrote on 7/27/2022, 7:55 AM

@CubeAce I'll try changing the audio buffer, that's the default, & yep well aware of proxies & prerender, proxies often don't seem to make much difference &prerender can actually screw up the timeline, I tried both on this with no joy. It might be my pc tho, i'll have another go later.

PS, that media is an unedited screen capture, I know it's variable etc. but it looks just like any of my other files, this one plays ok but for whatever reason the Geforce screen captures do seem to need a bit more umph from the software to play, when i play them i can tell it's not as smooth or instant as one of my phone clips or an exported file 🤷‍♂️🤯

CubeAce wrote on 7/27/2022, 8:07 AM

@Former user

Hi Gid.

Then your audio default is different to mine, possibly down to the additional resources of your system but strange as it shouldn't need that amount unless you get to needing more than four independent sound tracks.

Other things that help are deleting unwanted sound tracks on other clips and not using full resolution clips for the individual 'boxes' if those clips are not going to be expanded to full frame and not importing clips that use HEVC.

Like I said, only use pre-rendering to check the flow of a section. Any alterations will not be seen unless that is done and not actually useful while putting sections together. I only use it to check a section I've just altered is playing back OK as it is faster on my machine than exporting a short clip.

[Edit]

That's why I use OBS. Great exports using H264 more effectively than any other bit of software I use. Why or how I've no idea but I'm not using default settings.

Ray.

Last changed by CubeAce on 7/27/2022, 8:10 AM, changed a total of 1 times.

 

Windows 10 Enterprise. Version 22H2 OS build 19045.5011

Direct X 12.1 latest hardware updates for Western Digital hard drives.

Asus ROG STRIX Z390-F Gaming motherboard Rev 1.xx with Supreme FX inboard audio using the S1220A code. Driver No 6.0.8960.1 Bios version 1401

Intel i9900K Coffee Lake 3.6 to 5.1GHz CPU with Intel UHD 630 Graphics .Driver version Graphics Driver 31.0.101.2130 for 7th-10th Gen Intel® with 64GB of 3200MHz Corsair DDR4 ram.

1000 watt EVGA modular power supply.

1 x 250GB Evo 970 NVMe: drive for C: drive backup 1 x 1TB Sabrent NVMe drive for Operating System / Programs only. 1X WD BLACK 1TB internal SATA 7,200rpm hard drives.1 for internal projects, 1 for Library clips/sounds/music/stills./backup of working projects. 1x500GB SSD current project only drive, 2x WD RED 2TB drives for latest footage storage. Total 21TB of 8 external WD drives for backup.

ASUS NVIDIA GeForce RTX 3060 12GB. nVidia Studio driver version 560.81 - 3584xCUDA cores Direct X 12.1. Memory interface 192bit Memory bandwidth 360.05GB/s 12GB of dedicated GDDR6 video memory, shared system memory 16307MB PCi Express x8 Gen3. Two Samsung 27" LED SA350 monitors with 5000000:1 contrast ratios at 60Hz.

Running MMS 2024 Suite v 23.0.1.182 (UDP3) and VPX 14 - v20.0.3.180 (UDP3)

M Audio Axiom AIR Mini MIDI keyboard Ver 5.10.0.3507

VXP 14, MMS 2024 Suite, Vegas Studio 16, Vegas Pro 18, Cubase 4. CS6, NX Studio, Mixcraft 9 Recording Studio. Mixcraft Pro 10 Studio.

Audio System 5 x matched bi-wired 150 watt Tannoy Reveal speakers plus one Tannoy 15" 250 watt sub with 5.1 class A amplifier. Tuned to room with Tannoy audio application.

Ram Acoustic Studio speakers amplified by NAD amplifier.

Rogers LS7 speakers run from Cambridge Audio P50 amplifier

Schrodinger's Backup. "The condition of any backup is unknown until a restore is attempted."

browj2 wrote on 7/27/2022, 8:32 AM

@johnebaker

Hi John EB

Not yet, need to have a look at it in more detail, however does that not still put the same load on the CPU/GPU as if the nested movie contents were in the timeline the nested movie was being added to?

I did some tests.

I have 2 movies, each is just a collage using Complex Geometry/Honeycomb. The combined movie has both twice as nested objects, each was shortened using Stretch, and there 3 short Glide transitions, and an audio file.

I have NVIDIA GeForce RTX3060 (GPU 1) for Processing and Export.

Playback of combined movie runs UHD Graphics 630 (GPU 0) up to 83% and GPU 1 to about 25% or less. There is stuttering.

Playback of the individual movies with the collages gives the same.

I applied Preview Rendering to one of the movies (Winter) and playback was the same, with stuttering. Most annoying.

I applied Preview Rendering to the combined movie and there was no stuttering of the nested movies, whereas the source movie itself stutters even after applying Preview Rendering. Both CPU 0 and 1 went to about 15%.

I exported each of the 2 movies to mxv and created an identical movie using them, with transitions and music. CPU 0 ran around 15%, CPU 1 around 20% with a couple of spikes to 29%, and, of course, no stuttering.

Summary:

  1. Preview Rendering on the collage is useless.
  2. Preview Rendering on the nested objects (collage movies) works well, smooth playback with lowest strain on CPUs.
  3. Using mxv's gave smooth playback without Preview Rendering and had slightly more stress on CPU 1 (NVIDIA).

At some point, I will do more testing using nested objects, but it appears that just doing Preview Rendering on them works quite well. If they have to be changed at any point, I think it would be more efficient to using nesting rather than ex/im mxv files.

One very strange thing is that I tried applying the same collage in another movie and it would only take the first object, ignoring the other 4. I exported the movie containing only the 5 clips and the collage still wouldn't work properly. I created a new project, imported and trimmed the clips, and the collage worked fine.

John CB

John C.B.

VideoPro X(16); Movie Studio 2024 Platinum; MM2025 Premium Edition; Samplitude Pro X8 Suite; see About me for more.

Desktop System - Windows 10 Pro 22H2; MB ROG STRIX B560-A Gaming WiFi; Graphics Card Zotac Gaming NVIDIA GeForce RTX-3060, PS; Power supply EVGA 750W; Intel Core i7-10700K @ 3.80GHz (UHD Graphics 630); RAM 32 GB; OS on Kingston SSD 1TB; secondary WD 2TB; others 1.5TB, 3TB, 500GB, 4TB, 5TB, 6TB, 8TB; three monitors - HP 25" main, LG 4K 27" second, HP 27" third; Casio WK-225 piano keyboard; M-Audio M-Track USB mixer.

Notebook - Microsoft Surface Pro 4, i5-6300U, 8 GB RAM, 256 SSD, W10 Pro 20H2.

YouTube Channel: @JCBrownVideos

Former user wrote on 7/27/2022, 9:16 AM

@CubeAce Hi, yep reducing resolution of the clip would help although i would like to be able to zoom in on individual boxes, but i shouldn't have any problem with the 1 track + a couple of masks, what if i had a timeline with a few dozen clips n bits, it'd be a pain reducing each individually etc.

that screen capture i trimmed the ends where i started & stopped screen recording, exported as 4k AVC so i was using a fresh file,

this is how it goes with proxie, prerender etc. reducing audio buffer does seem to help a bit.

johnebaker wrote on 7/27/2022, 10:04 AM

@browj2

Hi John

Can you upload just the project file for me to test, I can substitute my own video clips.

Thanks

John EB

VPX 16, Movie Studio 2025, and earlier versions 2015 and 2016, Music Maker Premium 2024.

PC - running Windows 11 23H2 Professional on Intel i7-8700K 3.2 GHz, 16GB RAM, RTX 2060 6GB 192-bit GDDR6, 1 x 1Tb Sabrent NVME SSD (OS and programs), 2 x 4TB (Data) internal HDD + 1TB internal SSD (Work disc), + 6 ext backup HDDs.

Laptop - Lenovo Legion 5i Phantom - running Windows 11 23H2 on Intel Core i7-10750H, 16GB DDR4-SDRAM, 512GB SSD, 43.9 cm screen Full HD 1920 x 1080, Intel UHD 630 iGPU and NVIDIA GeForce RTX 2060 (6GB GDDR6)

Sony FDR-AX53e Video camera, DJI Osmo Action 3 and Sony HDR-AS30V Sports cams.

browj2 wrote on 7/27/2022, 10:27 AM

@Former user

Hi Gid,

what if i had a timeline with a few dozen clips n bits, it'd be a pain reducing each individually etc.

That's part of the game. I don't find it that labourious or difficult.

John CB

John C.B.

VideoPro X(16); Movie Studio 2024 Platinum; MM2025 Premium Edition; Samplitude Pro X8 Suite; see About me for more.

Desktop System - Windows 10 Pro 22H2; MB ROG STRIX B560-A Gaming WiFi; Graphics Card Zotac Gaming NVIDIA GeForce RTX-3060, PS; Power supply EVGA 750W; Intel Core i7-10700K @ 3.80GHz (UHD Graphics 630); RAM 32 GB; OS on Kingston SSD 1TB; secondary WD 2TB; others 1.5TB, 3TB, 500GB, 4TB, 5TB, 6TB, 8TB; three monitors - HP 25" main, LG 4K 27" second, HP 27" third; Casio WK-225 piano keyboard; M-Audio M-Track USB mixer.

Notebook - Microsoft Surface Pro 4, i5-6300U, 8 GB RAM, 256 SSD, W10 Pro 20H2.

YouTube Channel: @JCBrownVideos

browj2 wrote on 7/27/2022, 10:38 AM

@johnebaker

Hi John EB,

Here is the entire project with source files. Let me know when you have it and I'll remove it from DropBox.

John CB

Last changed by browj2 on 7/27/2022, 10:38 AM, changed a total of 1 times.

John C.B.

VideoPro X(16); Movie Studio 2024 Platinum; MM2025 Premium Edition; Samplitude Pro X8 Suite; see About me for more.

Desktop System - Windows 10 Pro 22H2; MB ROG STRIX B560-A Gaming WiFi; Graphics Card Zotac Gaming NVIDIA GeForce RTX-3060, PS; Power supply EVGA 750W; Intel Core i7-10700K @ 3.80GHz (UHD Graphics 630); RAM 32 GB; OS on Kingston SSD 1TB; secondary WD 2TB; others 1.5TB, 3TB, 500GB, 4TB, 5TB, 6TB, 8TB; three monitors - HP 25" main, LG 4K 27" second, HP 27" third; Casio WK-225 piano keyboard; M-Audio M-Track USB mixer.

Notebook - Microsoft Surface Pro 4, i5-6300U, 8 GB RAM, 256 SSD, W10 Pro 20H2.

YouTube Channel: @JCBrownVideos

Former user wrote on 7/27/2022, 10:55 AM

@browj2 yeah using SPR is no prob, I show that in the video above, , I have used this since 2004, but i think what Ray was meaning was using/importing smaller res images in the first place, rather than 4k & reducing them on the timeline,

CubeAce wrote on 7/27/2022, 11:44 AM

@Former user

what Ray was meaning was using/importing smaller res images in the first place, rather than 4k & reducing them on the timeline,

👍👍👍👍 Although I haven't had to resort to that yet with this one but is something I've done in the past.

I'm running 10 tracks at present. It's not quick but playable for editing.

Ray.

 

 

Windows 10 Enterprise. Version 22H2 OS build 19045.5011

Direct X 12.1 latest hardware updates for Western Digital hard drives.

Asus ROG STRIX Z390-F Gaming motherboard Rev 1.xx with Supreme FX inboard audio using the S1220A code. Driver No 6.0.8960.1 Bios version 1401

Intel i9900K Coffee Lake 3.6 to 5.1GHz CPU with Intel UHD 630 Graphics .Driver version Graphics Driver 31.0.101.2130 for 7th-10th Gen Intel® with 64GB of 3200MHz Corsair DDR4 ram.

1000 watt EVGA modular power supply.

1 x 250GB Evo 970 NVMe: drive for C: drive backup 1 x 1TB Sabrent NVMe drive for Operating System / Programs only. 1X WD BLACK 1TB internal SATA 7,200rpm hard drives.1 for internal projects, 1 for Library clips/sounds/music/stills./backup of working projects. 1x500GB SSD current project only drive, 2x WD RED 2TB drives for latest footage storage. Total 21TB of 8 external WD drives for backup.

ASUS NVIDIA GeForce RTX 3060 12GB. nVidia Studio driver version 560.81 - 3584xCUDA cores Direct X 12.1. Memory interface 192bit Memory bandwidth 360.05GB/s 12GB of dedicated GDDR6 video memory, shared system memory 16307MB PCi Express x8 Gen3. Two Samsung 27" LED SA350 monitors with 5000000:1 contrast ratios at 60Hz.

Running MMS 2024 Suite v 23.0.1.182 (UDP3) and VPX 14 - v20.0.3.180 (UDP3)

M Audio Axiom AIR Mini MIDI keyboard Ver 5.10.0.3507

VXP 14, MMS 2024 Suite, Vegas Studio 16, Vegas Pro 18, Cubase 4. CS6, NX Studio, Mixcraft 9 Recording Studio. Mixcraft Pro 10 Studio.

Audio System 5 x matched bi-wired 150 watt Tannoy Reveal speakers plus one Tannoy 15" 250 watt sub with 5.1 class A amplifier. Tuned to room with Tannoy audio application.

Ram Acoustic Studio speakers amplified by NAD amplifier.

Rogers LS7 speakers run from Cambridge Audio P50 amplifier

Schrodinger's Backup. "The condition of any backup is unknown until a restore is attempted."

johnebaker wrote on 7/27/2022, 2:59 PM

@browj2

Hi John

Thanks for the project, will test and see what I get with it.

John EB

VPX 16, Movie Studio 2025, and earlier versions 2015 and 2016, Music Maker Premium 2024.

PC - running Windows 11 23H2 Professional on Intel i7-8700K 3.2 GHz, 16GB RAM, RTX 2060 6GB 192-bit GDDR6, 1 x 1Tb Sabrent NVME SSD (OS and programs), 2 x 4TB (Data) internal HDD + 1TB internal SSD (Work disc), + 6 ext backup HDDs.

Laptop - Lenovo Legion 5i Phantom - running Windows 11 23H2 on Intel Core i7-10750H, 16GB DDR4-SDRAM, 512GB SSD, 43.9 cm screen Full HD 1920 x 1080, Intel UHD 630 iGPU and NVIDIA GeForce RTX 2060 (6GB GDDR6)

Sony FDR-AX53e Video camera, DJI Osmo Action 3 and Sony HDR-AS30V Sports cams.

johnebaker wrote on 7/27/2022, 3:02 PM

@Former user

Hi Gid

I also prefer to import at the highest resolution for images and 4K video for the extra zoom when exporting the 1080p or creating BD discs.

John EB

VPX 16, Movie Studio 2025, and earlier versions 2015 and 2016, Music Maker Premium 2024.

PC - running Windows 11 23H2 Professional on Intel i7-8700K 3.2 GHz, 16GB RAM, RTX 2060 6GB 192-bit GDDR6, 1 x 1Tb Sabrent NVME SSD (OS and programs), 2 x 4TB (Data) internal HDD + 1TB internal SSD (Work disc), + 6 ext backup HDDs.

Laptop - Lenovo Legion 5i Phantom - running Windows 11 23H2 on Intel Core i7-10750H, 16GB DDR4-SDRAM, 512GB SSD, 43.9 cm screen Full HD 1920 x 1080, Intel UHD 630 iGPU and NVIDIA GeForce RTX 2060 (6GB GDDR6)

Sony FDR-AX53e Video camera, DJI Osmo Action 3 and Sony HDR-AS30V Sports cams.

browj2 wrote on 7/28/2022, 8:08 AM

@Former user @johnebaker

Hi guys,

I think that context is important here. If you're building a video wall, like my 28 image grid, each cell is about 274x270 (for 1920x1080), so the resolution does not need to be very high if the clip goes in just one cell, does it, unless you want to zoom way in on some very small detail? This is usually not the case. Of course, in Oz' example, there are some 4 cell videos, so you just have to make the calculation. In any event, I just import everything at the original resolution and go from there.

To get the grid, I created a grid itself and put this on the highest track, no chromakey. Thus you see the grid and you can change the colour. Of course, if you want the grid to be transparent right to the bottom to see what is on track 1, then this method does not work.

To create each of the masks, I created a grid in Xara with 28 cells and then just changed the colour of the cells from black to white, export to transparent png, repeat.

For 4 cells:

Once the cells are set up, it's easy to create the masks.

John CB

John C.B.

VideoPro X(16); Movie Studio 2024 Platinum; MM2025 Premium Edition; Samplitude Pro X8 Suite; see About me for more.

Desktop System - Windows 10 Pro 22H2; MB ROG STRIX B560-A Gaming WiFi; Graphics Card Zotac Gaming NVIDIA GeForce RTX-3060, PS; Power supply EVGA 750W; Intel Core i7-10700K @ 3.80GHz (UHD Graphics 630); RAM 32 GB; OS on Kingston SSD 1TB; secondary WD 2TB; others 1.5TB, 3TB, 500GB, 4TB, 5TB, 6TB, 8TB; three monitors - HP 25" main, LG 4K 27" second, HP 27" third; Casio WK-225 piano keyboard; M-Audio M-Track USB mixer.

Notebook - Microsoft Surface Pro 4, i5-6300U, 8 GB RAM, 256 SSD, W10 Pro 20H2.

YouTube Channel: @JCBrownVideos

CubeAce wrote on 7/28/2022, 11:30 AM

@browj2

Hi John.

How is it working out as you add material?

I can scroll easily enough but but playback is now having to be pre-rendered each time to check it is playing and the timing is as I want mine.

I know we are taking different approaches. Are you adding video clips?

I'm up to 15 individual video clips and 8 stills some of which are animated.

The video shown also pans across the whole screen and zooms in and out. Not sure how that bit will go yet.

Ray.

 

Last changed by CubeAce on 7/28/2022, 1:26 PM, changed a total of 1 times.

 

Windows 10 Enterprise. Version 22H2 OS build 19045.5011

Direct X 12.1 latest hardware updates for Western Digital hard drives.

Asus ROG STRIX Z390-F Gaming motherboard Rev 1.xx with Supreme FX inboard audio using the S1220A code. Driver No 6.0.8960.1 Bios version 1401

Intel i9900K Coffee Lake 3.6 to 5.1GHz CPU with Intel UHD 630 Graphics .Driver version Graphics Driver 31.0.101.2130 for 7th-10th Gen Intel® with 64GB of 3200MHz Corsair DDR4 ram.

1000 watt EVGA modular power supply.

1 x 250GB Evo 970 NVMe: drive for C: drive backup 1 x 1TB Sabrent NVMe drive for Operating System / Programs only. 1X WD BLACK 1TB internal SATA 7,200rpm hard drives.1 for internal projects, 1 for Library clips/sounds/music/stills./backup of working projects. 1x500GB SSD current project only drive, 2x WD RED 2TB drives for latest footage storage. Total 21TB of 8 external WD drives for backup.

ASUS NVIDIA GeForce RTX 3060 12GB. nVidia Studio driver version 560.81 - 3584xCUDA cores Direct X 12.1. Memory interface 192bit Memory bandwidth 360.05GB/s 12GB of dedicated GDDR6 video memory, shared system memory 16307MB PCi Express x8 Gen3. Two Samsung 27" LED SA350 monitors with 5000000:1 contrast ratios at 60Hz.

Running MMS 2024 Suite v 23.0.1.182 (UDP3) and VPX 14 - v20.0.3.180 (UDP3)

M Audio Axiom AIR Mini MIDI keyboard Ver 5.10.0.3507

VXP 14, MMS 2024 Suite, Vegas Studio 16, Vegas Pro 18, Cubase 4. CS6, NX Studio, Mixcraft 9 Recording Studio. Mixcraft Pro 10 Studio.

Audio System 5 x matched bi-wired 150 watt Tannoy Reveal speakers plus one Tannoy 15" 250 watt sub with 5.1 class A amplifier. Tuned to room with Tannoy audio application.

Ram Acoustic Studio speakers amplified by NAD amplifier.

Rogers LS7 speakers run from Cambridge Audio P50 amplifier

Schrodinger's Backup. "The condition of any backup is unknown until a restore is attempted."

Former user wrote on 7/28/2022, 4:23 PM

@browj2 No offence, I'm not 'making this hard' but you mention & everything you've been showing seems to be HD 1920 x 1080, in my comments & videos i've been working in 4k, I've mentioned it a few times, HD is really easy, 4k isn't hard tho either but i was puzzled why it didn't want to play one simple 4k file + 2 masks, I've worked out MEP doesn't seem to like 2 masks one on top of the other, as i showed in my vid, i swapped the masks around, so they're on top &/or below the media but still it wouldn't play right, not in 4k on my machine anyway, i haven't tried two masks on top of each other on HD 1920x1080,

this is 4k, 15 tracks, each media with just 1 mask, plays & exports no problem,

(my B/W masks need to grow by a pixel or two 😉)

browj2 wrote on 7/28/2022, 9:40 PM

@Former user

Hi Gid,

No offence taken.

Here is what I wrote in the context of your Vegas presentation:

You seem to be making it too complicated. Simply use masks.

For your Parent/Child and applying an effect to the parent in Vegas, you can do the same in VPX by nesting as I showed. You apply the effect to the resultant object. Would you like a demo?

I see that you have now done this in MEP. That is what I was talking about, simply use masks.

The only difference between doing this in FHD and 4K is the resolution. The technique is the same.

The way masking works and as I show in one of my early tutorials, white shows what is on the track above (higher numbered track), black creates a hole in the track above, showing what is on the track below (lower numbered track). If there is a mask on the track below that one with black in the same area, then another hole is made, etc. You have it figured out in the video in your last post.

Track - Object

  1. Video
  2. Mask
  3. Video
  4. Mask
  5. Video
  6. Mask
  7. ...

You cannot have masks one above the other as you found. The mask affects the information from the next higher-numbered track; that track cannot also be a mask. To use the combined masks, you have to put the same top video clip (Video B) in between the masks, so:

  1. Video A (background)
  2. Mask b
  3. Video B
  4. Mask c
  5. Video B

This also adds in flexibility to show different parts or the same part of Video B in the two squares.

MEP doesn't have nesting, so you have to do as John EB indicated, ex/im mxv file, in order to put effects on the combined video wall, like a transition to another video wall.

@CubeAce

Hi Ray,

I stopped as I thought that this was enough for Oz. But, yes, playback becomes more and more stuttered as objects are added/overlayed.

John CB

 

John C.B.

VideoPro X(16); Movie Studio 2024 Platinum; MM2025 Premium Edition; Samplitude Pro X8 Suite; see About me for more.

Desktop System - Windows 10 Pro 22H2; MB ROG STRIX B560-A Gaming WiFi; Graphics Card Zotac Gaming NVIDIA GeForce RTX-3060, PS; Power supply EVGA 750W; Intel Core i7-10700K @ 3.80GHz (UHD Graphics 630); RAM 32 GB; OS on Kingston SSD 1TB; secondary WD 2TB; others 1.5TB, 3TB, 500GB, 4TB, 5TB, 6TB, 8TB; three monitors - HP 25" main, LG 4K 27" second, HP 27" third; Casio WK-225 piano keyboard; M-Audio M-Track USB mixer.

Notebook - Microsoft Surface Pro 4, i5-6300U, 8 GB RAM, 256 SSD, W10 Pro 20H2.

YouTube Channel: @JCBrownVideos

CubeAce wrote on 7/29/2022, 2:06 AM

@browj2 @Former user @johnebaker @1940

Hi John. (CB)

For whatever reason I have found in the past (and on this project) that using masks for whatever reason uses up much more of my computers resources than using any effect that effectively reducing the size of the object on screen (PiP).

Hence this time around I've been using such plugins. This has enable me to get up to 15 tracks of video clips and stills. All images and videos have been 4K or jpgs or png files of at least 12MBs in size for the stills and 100Mb/s 50fps for the video clips. After a while I do have to pre-render the sections I'm working on to see if the movement is correct for each clip but when editing the scrolling is smooth enough to not notice any problems.

The last bit of the project no-one yet seems to have tackled is the zooming in and around of the screen.

For that I may have to upscale the video to 8K and then re-run the finished video and zoom in and around using size, position, rotation, and exporting to HD to retain the perceived quality of the final export.

I am going to push this one minute video as far as I can to see the limits of my system to cope with this.

For some idea how far behind my nvidia 1650 Super is to Gids card, this one minute of video is taking one hour to process to 4K at the moment. That could double by the time I finish adding clips and stills.

Ray.

 

 

 

Last changed by CubeAce on 7/29/2022, 2:08 AM, changed a total of 1 times.

 

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browj2 wrote on 7/29/2022, 8:45 AM

@CubeAce @Former user

Hi guys,

OK, I understand now why you want to use a higher resolution project. You want to zoom in on the final result without losing any resolution. The original video given by Oz has some zooming in, but it is short and not very much so not much resolution would be lost. The video also has glide transitions between video walls, and the only way that I can think of to do this is to have separate files for each video wall, or nested objects if using VPX.

In my example using the collages, I did not doing any zooming in of the result of each collage, only glide transitions.

If the final result is to be 4K and you want to zoom in on the video wall itself without losing any resolution, then yes, you would have to use an 8K project. The objects in the initial projects do not need to be 8K as they will be zoomed out and normally not exceed their original 4K resolution. When done, export to mxv at 8K. Do the second video wall, export to mxv at 8K. Repeat for any more.

Open the final project as 4K, import each mxv to the timeline, add the effects to each object and add transitions. Don't zoom in further than 7680x4320 and you won't lose any resolution.

Nesting (VPX) would not work without losing some resolution if zooming in on the nested object was required.

Here is an illustration of how to do nesting in VPX. You simply created separate movies and then drag the movie from the Project Temp Folder onto the timeline in another movie. Effects can be applied to the nested objects.

How noticeable would a 10% zoom-in be over 1 second? In Oz' example, the action happens so fast and the zoom-in on a video wall not excessive, so I wouldn't worry about a slight loss of resolution; a purist would.

John CB

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johnebaker wrote on 7/29/2022, 10:04 AM

@browj2

 

Hi John

. . . . Playback of combined movie runs UHD Graphics 630 (GPU 0) up to 83% and GPU 1 to about 25% or less. There is stuttering. . . . . 

I have tested the playback of the movies in your project and got the following averages (peaks) on my laptop:

                   CPU          iGPU            RTX

Winter           10 (13)        20 (30)        30 (35)

Summer          13 (19)        32 (32)        22 (40)

Combined        9 (22)         20 (50)        35 (60)

All the movies play smoothly with no hesitation on my laptop.

. . . . Preview Rendering on the collage is useless. . . . .

Worked fine for me

. . . . Preview Rendering on the nested objects (collage movies) works well, smooth playback with lowest strain on CPUs. . . . .

Agreed

. . . . Using mxv's gave smooth playback without Preview Rendering and had slightly more stress on CPU 1 (NVIDIA). . . . .

Agreed, however this may be due to the MXV file format which I am fairly certain is a format that cannot be accelerated.

John EB

Last changed by johnebaker on 7/29/2022, 10:05 AM, changed a total of 2 times.

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