Scrap my last question as I can see in your last set of images the nvidia card is using Direct X 12.1.
For myself and continuing my stress testing with VPX 12 I have successfully made the program stop using hardware acceleration by exceeding the amount of vram needed again. This time I captured the problem.
See where at one point the program needed to use 4.4GB of Vram?
So I personally think it is another example of why systems sometimes need to exceed the minimum specs for any of the information of what is required for a given resolution / frame rate / codec in use. I was exporting to H265.
While I'll admit to deliberately trying to trip the system up in this instance it is very close to the types of things I normally do on any project.
Ray.
Former user
wrote on 4/24/2022, 8:21 AM
@Former user
Hi Gid.
Scrap my last question as I can see in your last set of images the nvidia card is using Direct X 12.1.
For myself and continuing my stress testing with VPX 12 I have successfully made the program stop using hardware acceleration by exceeding the amount of vram needed again. This time I captured the problem.
See where at one point the program needed to use 4.4GB of Vram?
So I personally think it is another example of why systems sometimes need to exceed the minimum specs for any of the information of what is required for a given resolution / frame rate / codec in use. I was exporting to H265.
While I'll admit to deliberately trying to trip the system up in this instance it is very close to the types of things I normally do on any project.
Ray.
@CubeAce Hi, H265 but what size do you work at? 1920x1080?
The files in the project were 7 overlayed (blended) tracks of MP4 4K 100Mb/s constant frame rate D Cine Like (Flat profile) at 50 fps files along with two tracks using PSD animated stills files but the export was up-scaled to HEVC 8K 50fps to deliberately stress and increase the amount of vram needed. The program didn't make use of the Intel GPU within the program at all even though it is good at playing back 8K HEVC material. Everything was either using the nvidia card or the CPU until the hardware acceleration dropped out. That in itself did not crash the program which switched to using Compatibility Mode (Video for Windows.)