Movie Edit Pro - Audio crackling when crossfading video files.

Comments

johnebaker wrote on 11/20/2022, 11:25 AM

@FernandoBadler

Hi

I agree with @CubeAce findings and suggested fix - I exported the second clip audio to WAV and then replaced the same clip audio with the WAV file - no clicks and it is quick to do.

@Marc-Goder

Hi

. . . . in the German Magix Forum, problems with sound when using Windows 11 are increasing, especially after the last update. . . . .

Which update KB number of that update?

John EB

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Marc-Goder wrote on 11/20/2022, 12:01 PM

@johnebaker

The users report about the update Windows 11 22H2.

I read the following in the German PC magazine

German original

" Xbox Game Bar: Tonprobleme bei Spielmitschnitten (04.11.2022)

Die Xbox Game Bar könnte bei Aufzeichnungen von Videospielen Dateien mit nicht-synchroner Tonspur erzeugen. Gelöst werden würde dies mit Patch KB5018496. "

Google Translation

" Xbox Game Bar: Sound problems with game recordings (11/04/2022)

 Xbox Game Bar may produce audio out-of-sync files when recording video games.  This would be solved with patch KB5018496. "

I don't think only XBox Game Bar is affected.

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( Windows 11 kann ich nicht. Krieg ich Blähungen und Bluthochdruck von )

 

CubeAce wrote on 11/20/2022, 3:10 PM

@Marc-Goder @johnebaker

Hi.

I spoke to my son earlier and he said that patch mainly effected the Intel HD520 graphics chip but may have had other knock on effects with other chips. He is not aware of any other problems but that is not to say there hasn't been any. He is a Microsoft qualified and accredited engineer.

Ray.

 

 

Windows 10 Enterprise. Version 22H2 OS build 19045.5011

Direct X 12.1 latest hardware updates for Western Digital hard drives.

Asus ROG STRIX Z390-F Gaming motherboard Rev 1.xx with Supreme FX inboard audio using the S1220A code. Driver No 6.0.8960.1 Bios version 1401

Intel i9900K Coffee Lake 3.6 to 5.1GHz CPU with Intel UHD 630 Graphics .Driver version Graphics Driver 31.0.101.2130 for 7th-10th Gen Intel® with 64GB of 3200MHz Corsair DDR4 ram.

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CubeAce wrote on 11/20/2022, 4:31 PM

@FernandoBadler @johnebaker @AAProds @Marc-Goder

Hi.

There is a marked difference in the way audio files are generally handled in a video editing application than a dedicated audio editor. A video editor has to load the audio and video data in 'chunks' to keep both audio and video in sync with each other. That often means that a sound wave gets chopped where the volume voltage is not zero. Where the voice coil of a speaker or headphone would naturally come to rest. You can hear that at the end of a clip that still has some sound running in it. The lower the frequency of a waveform is, the less amount of times it crosses the zero voltage line. If you have two channels on the same file with differing time differences the chances of both channels at once having the same zero point in the timeline at once diminish. This is less likely, the higher the frequency as a 40Hz wave has a travel distance of twenty eight feet per second compared to say a 5kHz has a travel distance of just under ten inches per second, so more chances of crossover points in the waveform the amount of higher frequencies that are present at the time.

Of course a digital waveform is a representation of all the frequencies present at once so you rarely get to see something representing a pure waveform.

Mixing two or more audio files together where there is a sudden drop or increase in the voltage results in a click at that point as the speaker coil rapidly responds to the difference producing a punch of air displacement. This is more likely to occur where there are more low frequencies present than high ones but can still often happen at a mix of higher frequencies. This explains the click we sometimes get to hear at the beginning or end of a clip. Even most silence has some background noise to it.

Below I have increased the view of a 40 to 50Hz waveform over a very short period of time.

You can just make out the digital steps in the waveform.

You can see the lack of edit points available. While there may be quite a few per 1/60s, the chance of the file being cut there is slim. A good audio editor will only cut on matching zero voltage points of a stereo file which will be very close to the point you select but hardly ever the exact point you select. At normal zoom levels you can't see the difference in length of the file. It's down to milliseconds. Most editors will not zoom to the levels I have above. It may have been easier to see if I had used a 16 bit file rather than a 32 bit file. Lets look at how far in I actually zoomed.

Towards the end of each play-through, you can see the lower frequencies dominate and the amount of possible edit points move further apart.

And now, lets zoom out time wise.

The problem about the repeated clicks / distortion we hear from trying to use the same file in quick succession though is different and again may be associated with the audio having to be loaded in chunks. The same file in the same position is meaning a reading and loading of the same data twice into ram from the same data storage point and I think this causes some sort of parity problem where the data being loaded is not for whatever reason able to be checked accurately and possibly loaded in the wrong order. Of that I'm not sure but it is what it sounds like when played. Having at least one file in a different location alleviates that problem. This may be a problem for most video editors. It may depend on how large each data chunk being used is. All I know for sure is that it exists in these video editing programs and not with audio editors in general which tend to use much larger amounts of data from a file at a time. Probably they are able to do that because they do not have to process video at the same time. The problem may even be curable. For that it would be best to raise a ticket with Magix.

Ray.

 

Last changed by CubeAce on 11/20/2022, 5:25 PM, changed a total of 4 times.

 

Windows 10 Enterprise. Version 22H2 OS build 19045.5011

Direct X 12.1 latest hardware updates for Western Digital hard drives.

Asus ROG STRIX Z390-F Gaming motherboard Rev 1.xx with Supreme FX inboard audio using the S1220A code. Driver No 6.0.8960.1 Bios version 1401

Intel i9900K Coffee Lake 3.6 to 5.1GHz CPU with Intel UHD 630 Graphics .Driver version Graphics Driver 31.0.101.2130 for 7th-10th Gen Intel® with 64GB of 3200MHz Corsair DDR4 ram.

1000 watt EVGA modular power supply.

1 x 250GB Evo 970 NVMe: drive for C: drive backup 1 x 1TB Sabrent NVMe drive for Operating System / Programs only. 1X WD BLACK 1TB internal SATA 7,200rpm hard drives.1 for internal projects, 1 for Library clips/sounds/music/stills./backup of working projects. 1x500GB SSD current project only drive, 2x WD RED 2TB drives for latest footage storage. Total 21TB of 8 external WD drives for backup.

ASUS NVIDIA GeForce RTX 3060 12GB. nVidia Studio driver version 560.81 - 3584xCUDA cores Direct X 12.1. Memory interface 192bit Memory bandwidth 360.05GB/s 12GB of dedicated GDDR6 video memory, shared system memory 16307MB PCi Express x8 Gen3. Two Samsung 27" LED SA350 monitors with 5000000:1 contrast ratios at 60Hz.

Running MMS 2024 Suite v 23.0.1.182 (UDP3) and VPX 14 - v20.0.3.180 (UDP3)

M Audio Axiom AIR Mini MIDI keyboard Ver 5.10.0.3507

VXP 14, MMS 2024 Suite, Vegas Studio 16, Vegas Pro 18, Cubase 4. CS6, NX Studio, Mixcraft 9 Recording Studio. Mixcraft Pro 10 Studio.

Audio System 5 x matched bi-wired 150 watt Tannoy Reveal speakers plus one Tannoy 15" 250 watt sub with 5.1 class A amplifier. Tuned to room with Tannoy audio application.

Ram Acoustic Studio speakers amplified by NAD amplifier.

Rogers LS7 speakers run from Cambridge Audio P50 amplifier

Schrodinger's Backup. "The condition of any backup is unknown until a restore is attempted."