1) Did not find a way to draw a mask 2) Did as it is written in the help section "Attach to picture position in the video" but the text cannot go beyond the edge of the screen, why? The anchor point goes beyond the edge of the screen and the text attached to it does not go away. 3) Does anyone read these messages? How to find out the answers to my questions?
. . . . the text cannot go beyond the edge of the screen, why . . . .
Uncheck the indicated option as shown below before starting the Attach to picture position in the video function
. . . . Does anyone read these messages? . . . .
Yes.
. . . . How to find out the answers to my questions . . . .
Use the search function of the forum, if you do not find a solution then do as you have done, post in the forum.
Do not hijack other topics - for your question you should have started a new topic, your issue has nothing to do with this topic you have posted in which is about the latest patch for the program.
However do not expect instant responses, this is a user to user forum not Magix Support and members are here as and when depending on their time zone and free time.
I unchecked where you indicated, but this did not solve the problem - the text just stops at the edge of the screen and does not disappear with the frame
I have an MSI laptop, i7 Intel, 32 GB ram with NVIDIA GTX 1070. I try to render a 18 minute video (1080p) with a couple of effects. It says "Remaining time: 23 Hours". So and the preview is not smooth. I have Movie Edit Pro Plus. Bought it 2 days ago and this is a total dissapointment for me. Couldn't find a solution in the forum. The CPU consumes %17 and GPU consumes none of the resources. (GPU: %0). So why use this software if I can not render a 1080p in a decent time. I can not even think of editing a 4K video with this. I thought this would make a good match with my monster computer. But it is a total dissapointment for me. A brand new version of this software should perform better. I don't know what is wrong. A solid solution advice is appreciated.
Actually I wrote to the helpdesk about the issue and this is what they said:
"Our programs (including Movie Edit Pro) benefit from the Quicksync technology. This technology can only be used in connection with Intel HD graphics chips. It doesn't matter if you use an NVIDIA card or how good it is, because it is not used for hardware acceleration when exporting. The exception is "Video Pro X". There the HEVC export supports NVENC technology, which can be used with a corresponding NVIDIA card."
So I understand that the software doesn't support NVDIA GTX 1070 graphics card. This means that we have to buy the "Video pro X" to get a decent speed of render with this powerful Nvidia graphics card. I was sorry to hear that because I really liked the MEP and the Video Pro X is quite expensive for my budget. I'm a home user.
It's true that an NVIDIA card doesn't work on export in MEP Premium or lower but even still I've found the render times to be lower than the previous version of MEP. As for the cost of Pro X, upgrading from MEP Premium to Pro X is significantly cheaper than buying the full program but I understand the cost problem and haven't gone the Pro X route myself yet.
Actually I wrote to the helpdesk about the issue and this is what they said:
"Our programs (including Movie Edit Pro) benefit from the Quicksync technology. This technology can only be used in connection with Intel HD graphics chips. It doesn't matter if you use an NVIDIA card or how good it is, because it is not used for hardware acceleration when exporting. The exception is "Video Pro X". There the HEVC export supports NVENC technology, which can be used with a corresponding NVIDIA card."
Hmm... when I read the System Requirements and the (new) promises of HA on the Magix website, I read it to say that "MEP would use an Nvidia GPU for Hardware encoding IF you had an Intel GPU first."
I dunno, perhaps I read it wrong. Maybe they meant that only Nvidia HA only works during decode?
Or perhaps something was lost in translation?
If I come across it again, I'll cite it for the record.
Others here in the forum have said the same for MEP (and for VPX) about not using/using Nvidia's GPU for encoding. I'll have to go back and look at my notes, 'cause I thought I was reporting different encode times here on different media depending on whether I had the nVidia or the iGPU selected. (And the GPU graph in Win10 was hinting at the Nvidia working during encodes.)
(I haven't installed the full blown version yet. Waiting for a hole in my schedule ... and perhaps another patch/update before I start the one year clock.)
. . . . MEP would use an Nvidia GPU for Hardware encoding IF you had an Intel GPU first. . . . .
That is true, however not very well explained.
Many effects in MEP, and the preview, use the Intel GPU for Hardware Acceleration, however some effects and 3rd party plugins are not compatible with the Intel GPU and will benefit from HWA if a suitable graphics card is fitted, otherwise they use the CPU.
Hi! I finally (just a couple of days ago; haven't re-installed MEP yet) got a Win 10 computer with a 9th Gen Intel Corp i7 9700 8-Core, 32GB DDR4 at 2666MHz, and a Nvidia GeForce RTX 2060 6 GB GDDR6.
Will I have to "tell" MEP which graphics to use, or is it all automatic? (Still using previous premium version.)
. . . . Will I have to "tell" MEP which graphics to use, or is it all automatic? . . . .
Yes, you do have to tell MEP which to use, no it is is not automatic.and
MEP cannot use the RTX2060 for hardware acceleration, it needs to use the UHD 630 graphics chip which is part of the processor, the steps to enable this are:
Ensure that the integrated graphics chip, the UHD 630, in the processor is enabled in the BIOS, how you access this and where the setting is located will depend on the motherboard in your computer - by default adding a NVidia card automatically disables it.
Windows needs to be told that MEP needs to use a specific GPU - see this article - section How to Assign an Application to a GPU for how. The UHD 630 should appear as the Power saving option use this.
In MEP, Program settings, Display options set the Video mode to use the UHD 630
Note:
If you have one monitor then connect this to the appropriate motherboard socket not the NVidia.
If you have 2 monitors then either:
plug one into the motherboard and the other into the NVidia (this is how I currently have mine)
to use both in the NVidia card then you will need a Headless Ghost monitor emulator to plug into the motherboard video output to keep the UHD 630 active.
An alternative to all the above is to remove the RTX 2060 graphics card, however if you need this for other programs then this is not practical, MEP will then automatically use the UHD 630 in the processor.
Hi John. Thanks for the info. But.... ACK! I didn't know that Nvidia turns off the onboard graphics. The computer sales person said they'd both be available. Damn.
How do I know which port is the motherboard graphics?
From the instructions ... Where it says "Choose an app to set preference (I haven't re-installed MEP yet, but I have photo editing software installed) -- I assume I select "Universal App" (not Classic app), since it lists mostly media programs. Or do I select Nvidia Control Panel?
Anyway, I've pdf'd the instructions.
I'm guessing the integrated graphics (UHD 630) is connected. But I'm wondering what would happen with MEP if it isn't, and I Export a video. 😼
I looked at the Headless Ghost monitor emulator & read the info under it -- I don't understand.🙃 (I don't use 4K).
Motherboard graphics input is in the same section as the audio and USB ports, not the separate ports on the card slots underneath.
Yes it's connected but won't be used for hardware acceleration. The rendering will be much slower if not used.
Headless ghosts trick the PC into thinking the graphics card is in use when nothing is connected. Otherwise you won't benefit from any processing power it possesses if a monitor is not connected to it.
. . . . The computer sales person said they'd both be available. Damn . . . .
You can easily find out if the Intel GPU is available - in MEP do step 3 I mentioned above - if the UHD 630 is there then it is available - if you only have the NVidia then the UHD 630 needs enabling as I outlined above.
. . . . How do I know which port is the motherboard graphics? . . . .
These are the graphics ports on my motherboard
Your motherboard may have a HDMI connection instead of one ot the ports shown above.
The NVidia card connectors will be separate from these - mine look like this
. . . . Headless Ghost monitor emulator & read the info under it -- I don't understand.🙃 (I don't use 4K) . . . .
If you have to use one, because you have one monitor, then it will work for lower monitor resolutions, as @CubeAce has said it fools the graphics cards into thinking there is a monitor attached, the 4K version means it can emulate up to and including a 4K monitor - you set the monitor resolution in the emulators settings. Without it or a monitor attached the graphics card or GPU 'deactivate'.
Motherboard graphics input is in the same section as the audio and USB ports, not the separate ports on the card slots underneath.
Yes it's connected but won't be used for hardware acceleration. The rendering will be much slower if not used.
Headless ghosts trick the PC into thinking the graphics card is in use when nothing is connected. Otherwise you won't benefit from any processing power it possesses if a monitor is not connected to it.
Ray.
Thanks for the input. So where does the "headless ghost" get plugged in? I have two hdmi monitors (from my previous computer), the second one is plugged in with a display port to hdmi connector. Can the 4K device be used with non-4K devices?
If you have and using two monitors then you did not read through John's first reply to you fully.
He said.
If you have 2 monitors then either:
plug one into the motherboard and the other into the NVidia (this is how I currently have mine)
Maybe he should have added the word 'or' before he added underneath.
to use both in the NVidia card then you will need a Headless Ghost monitor emulator to plug into the motherboard video output to keep the UHD 630 active.
So if you are using two monitors you don't need a headless ghost but just need to plug one monitor into the motherboard graphics port and the other into the graphics card port. Then both GPUs will be in use when you have configured Windows the way we asked you to.
You can edit 4K without needing 4K monitors if the rest of your system can keep up with the processing requirements. You just won't really see much benefit yourself using HD monitors.
. . . . The computer sales person said they'd both be available. Damn . . . .
You can easily find out if the Intel GPU is available - in MEP do step 3 I mentioned above - if the UHD 630 is there then it is available - if you only have the NVidia then the UHD 630 needs enabling as I outlined above.
. . . . How do I know which port is the motherboard graphics? . . . .
These are the graphics ports on my motherboard
Your motherboard may have a HDMI connection instead of one ot the ports shown above.
The NVidia card connectors will be separate from these - mine look like this
. . . . Headless Ghost monitor emulator & read the info under it -- I don't understand.🙃 (I don't use 4K) . . . .
If you have to use one, because you have one monitor, then it will work for lower monitor resolutions, as @CubeAce has said it fools the graphics cards into thinking there is a monitor attached, the 4K version means it can emulate up to and including a 4K monitor - you set the monitor resolution in the emulators settings. Without it or a monitor attached the graphics card or GPU 'deactivate'.
HTH
John EB
Thanks! I have two monitors, as mentioned in other reply, so both the hdmi and display ports are used.
I set up MEP today and found the settings:
What's the MS Basic Render Driver (just curious)?
So, if I select Intel in MEP, do I also have to do the changes in Windows options, as you described?
. . . . If you have 2 monitors then either:plug one into the motherboard and the other into the NVidia (this is how I currently have mine . I saw that. Since I use other software, I don't want to do that. . . .
With 2 monitors and one plugged into the motherboard and the other into the NVidia, as I have currently, it does not make any difference to other software.
In Windows you can specify which is the Primary display - this is the one programs will open on and all your desktop icons are, and which is the Secondary display.
For my layout I have the left screen as the Primary (plugged into the UHD 630) and the Right as the Secondary (plugged into the NVidia).
You could choose to use of the MS Basic Render Driver but it is designed for those machines that do not have a GPU recognised by MEP and will not give you any benefit of having a GPU. So the machine could start to stutter in playback and rendering of an exporting video file will take a lot longer.
You could choose to use of the MS Basic Render Driver but it is designed for those machines that do not have a GPU recognised by MEP and will not give you any benefit of having a GPU. So the machine could start to stutter in playback and rendering of an exporting video file will take a lot longer.
Ray.
OK, thanks. As I said, I was just curious. (I could have googled it. 😏
In Windows you can specify which is the Primary display - this is the one programs will open on and all your desktop icons are, and which is the Secondary display.
For my layout I have the left screen as the Primary (plugged into the UHD 630) and the Right as the Secondary (plugged into the NVidia).
HTH
John EB
It's working differently for me (which I like). Some programs open in the right monitor (left one is also primary). And the task bar with the Start menu is duplicated (more or less) on the right monitor.
What's important is that since I can select the UHD graphics in MEP, do I also have to select MEP in the Windows selection, or is that redundant? (I haven't looked, but maybe it's already selected there.)