i have a sample which i know the tempo of, but MM17 tries to tell me its something else.... is there a way i can manually imut a tempo into a sample????
Well, there could be a few issues going on here. We need to know more about the circumstances to better understand the situation. Is the sample a soundpool object? HOW do you know the tempo? Is there an actual tempo assigned to the sample?
If there is a tempo already assigned to the sample, and it is imported into an arrangement with a different tempo, the sample tempo will usually be altered to match the arrangement tempo. To prevent this, you must turn off the tempo adaptation feature in the Program Settings.
Program Settings ('Y' key) > Import (tab) > Automatically adjust samples to BPM (timestretch)
Please note:
The default arrangement tempo is 120 BPM. You can change this to any tempo you desire, HOWEVER if the first object you import has a different tempo assigned to it, the arrangement tempo will automatically change to match it.
So, if you want to create an arrangement at a tempo to match a specific sample, that sample must be the first one imported into the arrangement.
An altenative is to first set the arrangement tempo as desired and then open a beatbox object in the arrangement. This way, the tempo you want will be "locked in" as the arrangement tempo. Then, all other tempo assigned soundpool objects and samples will be altered to match the desired arrangement tempo. That is unless you've turned off the tempo adaptation feature.
Beyond that, you can alter the tempo of any individual object (sample) using the Time Processor feature in the Object Effects Rack.
If your sample does not actually have a tempo assigned to it, you must do so to take full advantage of all of the features in MMM. To assign a beat to a sample that does not have one, first click on the object to highlight it and go to...
Be aware this process works best on samples that have a strong, distinct beat. It may not work at all on samples that are ambient or with a lot of smooth instrumentation and vocals. With these you are pretty much forced to use the Time Processor to make any adjustments.