ACID claims ARA integration with Melodyne. I have ACID Pro 10 and Melodyne Studio 5. I want to import an entire song of a live performance which was not to a click. In other words I want to generate a live (variable) click track overlay using the tempo mapping feature of Melodyne. I then want to recreate some things over it in ACID and use Sound Forge and Spectralayers (actually spleeter inside of it) to redo some of the drum sounds. ACID ARA has track, event and clip editing selections for Melodyne. I've tried all 3 and while I can get the Melodyne interface to generate a metronome that syncs with the track and generates a slightly variable tempo map (performance was pretty tight, but not perfect) I am not aware of any way to integrate with ACID. When I use the metronome in ACID it's completely out of wack and the tempo doesn't look like it even registered any change from Melodyne in any scenario (tried them all). I use one-shot, beatmapped, stretch (beat map) later, etc. None of them actually talk to Melodyne. So I was forced to do the old fashioned bar by bar manual tempo change in ACID, but that involved 128 bars either validating the existing tempo was still working or doing a slight tweak with placement of a tempo change markers in the Clip Properties. Does anyone else use Melodyne in this way but successfully. Seems like the two (ACID and Melodyne tempo map) were a match made in heaven - take live recordings, map the tempo to make a live click track, then lay on all sorts of normal grid loops on top of the live performance and chop any of the clips that all line up well as long as you have the tempo map with each clip. I assume it is a midi file attached to the wave file in each case, but why don't they transfer the midi info back and forth like ARA was meant to do? What am I missing?