Comments

DivideFrame wrote on 6/1/2018, 2:05 AM

Could you send me the log files located in Documents/SpectraLayers Pro logs ? -> contact [at] divideframe.com

Thanks

jim-martin wrote on 6/6/2018, 8:54 AM

I do not have a log file for That latest is after

jim-martin wrote on 6/6/2018, 9:25 AM

@DivideFrame I looks like you made SpectralLayers First on the Apple Than Windows because you used QuickTime.So Spectral Layers must have 32 bit before like sound forge was. And SpectralLayers was recompiled to 64 bit.

DivideFrame wrote on 6/6/2018, 11:39 AM

SpectraLayers do not use QuickTime, and Windows is the main development platform. SpectraLayers is 64 bits since version 3 (released in 2014).

jim-martin wrote on 6/6/2018, 12:00 PM

Here Are the Files that not Quick Time:

DivideFrame wrote on 6/6/2018, 12:17 PM

Oh, theses are Qt files (https://www.qt.io/), no link with QuickTime.

jim-martin wrote on 6/6/2018, 12:22 PM

So these are for File Formats ?

DivideFrame wrote on 6/6/2018, 2:19 PM

No, Qt is the framework on which SpectraLayers rely for the user interface and other system tasks.

jim-martin wrote on 6/6/2018, 2:49 PM

At means QuickTime Ie Apple .Like Apple porting QuickTime To Windows That is why open gl as well.

DivideFrame wrote on 6/6/2018, 2:54 PM

I don't understand your sentence :)