MEP 2015 vs 2016 what is so different in the engine performance?solved

igniz-krizalid wrote on 12/20/2016, 8:04 AM

My specs:

i7 6700K

16Gb DDR4

RX 480 4Gb

Windows 10 Pro 64bit

What makes my i7 6700K runs so damn good and snappier in MEP 2015 than newer 2016?

There was always one problem with MEP 2016 when working with 4K video, as I drop filters, effects in the timeline the preview window start lagging so bad, sometimes 1-2/35 cpu % (lower left corner) and that issue still persist since I bought it last year, well I also bought MPE 2015 a couple days ago because tbh I think its interface looks nicer... and once I run it to my suprised it felt snappier, faster seriously it feels like this thing flies on my pc, too good to be true right? so I decided to do the same 4K video test with lots of effects and filters and I was really shocked how well it handled it with no lags whatsoever, to be sure I double checked all my settings on both version, re-run the same test again and agan with same results, my conclusion now is MEP 2015 rocks!

So what is going on here, is there a difference in the video engine between the two? why don't MEP 2016 like skylake that much? how does Movie Edit pro "2017" compares to 2015 in terms of performance not features? been getting offers to upgrade and I was even thinking on buying their VPX8 but I'm not so sure.

PD: sorry for my english, thanks!

Edit: test was made with MP4 4K video on a 1080p project with GPU enabled/disabled using Newbluefx effects and filters and some built in effects aswell, I dont have any idea what it could be other than 2016 is not well optimized for skylake.

1200p IPS monitor was used.

SOLVED

The trick is on "Overload optimization for realtime playback" has to be unchecked as Scenestealer suggest

Comments

Scenestealer wrote on 12/20/2016, 4:20 PM

Hi

An interesting comparison. Maybe you could give some details of the footage and effects used and also tabulate some information from Task manager (not the lower left corner in the program as this is not accurate) on CPU usage at comparative points on the timeline. Plus install GPU-Z utility and give GPU load% and GPU Memory MB usage, at the same points, with the RX480 and the Intel integrated GPU respectively.

I have a system identical to yours except that I went for the Nvidia 1060 6GB instead of the AMD which I almost bought instead. I do not have 2015 installed, but do have 2016 and 2017. the latter has had a recent upgrade to the same video engine as VPX8 but I have not installed the patch yet.

Ss

 

Last changed by Scenestealer on 12/20/2016, 4:21 PM, changed a total of 1 times.

System Specs: Intel 6th Gen i7 6700K 4Ghz O.C.4.6GHz, Asus Z170 Pro Gaming MoBo, 16GB DDR4 2133Mhz RAM, Samsung 850 EVO 512GB SSD system disc WD Black 4TB HDD Video Storage, Nvidia GTX1060 OC 6GB, Win10 Pro 2004, MEP2016, 2022 (V21.0.1.92) Premium and prior, VPX7, VPX12 (V18.0.1.85). Microsoft Surface Pro3 i5 4300U 1.9GHz Max 2.6Ghz, HDGraphics 4400, 4GB Ram 128GB SSD + 64GB Strontium Micro SD card, Win 10Pro 2004, MEP2015 Premium.

igniz-krizalid wrote on 12/20/2016, 10:24 PM

Hi

An interesting comparison. Maybe you could give some details of the footage and effects used and also tabulate some information from Task manager (not the lower left corner in the program as this is not accurate) on CPU usage at comparative points on the timeline. Plus install GPU-Z utility and give GPU load% and GPU Memory MB usage, at the same points, with the RX480 and the Intel integrated GPU respectively.

I have a system identical to yours except that I went for the Nvidia 1060 6GB instead of the AMD which I almost bought instead. I do not have 2015 installed, but do have 2016 and 2017. the latter has had a recent upgrade to the same video engine as VPX8 but I have not installed the patch yet.

Ss

 


Hi I just uploaded a little video here

Unfortunately MEP 2016 does not even come close when using 4K videos and I'd like to know why is that?

I bought MEP 2015 for dirty cheap like I said only because its interface look quite nicer to me and while I was playing with it I was shocked how well it did with whatever I throw it in even with 4K video, I have tried matching settings, no matter what I do 2016 not even come close, so my conclusion is i7 6700K is not well optimized for it.

How's your GTX 1060 doing with 4K video filters and effects, does your preview window lags? thanks for your interest.

 

Scenestealer wrote on 12/22/2016, 4:13 AM

Hi

I wrote an extensive reply but Magix info lost it, but basically I do not find 2016 has problems playing back 4K smoothly, especially in an HD project with the resolution reduced still further in the Lightning Flash dropdown as in your test.

Your AMD GPU does not seem to be doing much in GPU-Z and looks sporadic in its load graph so I would check it is in fact selected for "preview acceleration in the arranger" in the program. In 2016 you should be able to select the AMD or the Intel HD530 integrated GPU in the display properties tab of "Program settings". If you can not see both then you may need to check the Bios settings to see they are both configured to be available. On my machine both appear to be doing work during preview

You need to create the same project as in your uploaded test, from scratch in 2016 (do not open the same project MVP in both) , and compare performance after "Resetting program to defaults" in the "File > Settings" menu in both versions.

System Specs: Intel 6th Gen i7 6700K 4Ghz O.C.4.6GHz, Asus Z170 Pro Gaming MoBo, 16GB DDR4 2133Mhz RAM, Samsung 850 EVO 512GB SSD system disc WD Black 4TB HDD Video Storage, Nvidia GTX1060 OC 6GB, Win10 Pro 2004, MEP2016, 2022 (V21.0.1.92) Premium and prior, VPX7, VPX12 (V18.0.1.85). Microsoft Surface Pro3 i5 4300U 1.9GHz Max 2.6Ghz, HDGraphics 4400, 4GB Ram 128GB SSD + 64GB Strontium Micro SD card, Win 10Pro 2004, MEP2015 Premium.

igniz-krizalid wrote on 12/22/2016, 5:03 PM

Hi

I wrote an extensive reply but Magix info lost it, but basically I do not find 2016 has problems playing back 4K smoothly, especially in an HD project with the resolution reduced still further in the Lightning Flash dropdown as in your test.

Your AMD GPU does not seem to be doing much in GPU-Z and looks sporadic in its load graph so I would check it is in fact selected for "preview acceleration in the arranger" in the program. In 2016 you should be able to select the AMD or the Intel HD530 integrated GPU in the display properties tab of "Program settings". If you can not see both then you may need to check the Bios settings to see they are both configured to be available. On my machine both appear to be doing work during preview

You need to create the same project as in your uploaded test, from scratch in 2016 (do not open the same project MVP in both) , and compare performance after "Resetting program to defaults" in the "File > Settings" menu in both versions.

Hi

I already have integraded and dedicated gpu enabled in the Bios, HD 530 graphics is used exclusively for Edius 8 as it is well optimized for Quick sync and RX480 for basically anything else on my pc including VP14, MEP2106 and any third party plugin, It's been working like that for quite a while now, in MEP2016 I have tried RX480 or HD530 to see if it makes any diference in preview window and tbh it does even worst when HD530 is selected, so I assumed for a long time that maybe it was something "normal" in Movie Edit Pro but since I've tried v.2015 this has proves me wrong.

So either my cpu or gpu is the problem in v.2016 but you are saying that your GTX does fine so I don't know becuase there is no reason why my RX480 does exceptionally well in v.2015, this is all confusing tbh, cheers.

Scenestealer wrote on 12/23/2016, 5:24 AM

Yes, the more you look into it the more questions seem to be raised. I have been looking at the SVP forum with their discussions about the role of the GPU and their favoring of the RX480 for Vegas Pro. Maybe Magix likes Nvidia.....

The New blue FX utilize Open GL (not Open CL) and I have seen a few crashes with the OpenGL.dll when using the Nvidia GPU and the Intel GPU, however the NB FX seem to be more intensive on the CPU on my machine and possibly yours too from the look of your test video.

Do you have any idea why your Memory clock seems to be only running at 300Mhz in GPU-Z? Mine sits around 2000Mhz.

Also - try unticking Automatic overload optimization as this can improve playback on a powerful system. Also untick Automatic Interlace processing in the program settings if your footage is Progressive ( you say your project is 1080P but your shot of the Project settings window shows you have selected a 1080i project....).

 

Last changed by Scenestealer on 12/23/2016, 5:38 AM, changed a total of 1 times.

System Specs: Intel 6th Gen i7 6700K 4Ghz O.C.4.6GHz, Asus Z170 Pro Gaming MoBo, 16GB DDR4 2133Mhz RAM, Samsung 850 EVO 512GB SSD system disc WD Black 4TB HDD Video Storage, Nvidia GTX1060 OC 6GB, Win10 Pro 2004, MEP2016, 2022 (V21.0.1.92) Premium and prior, VPX7, VPX12 (V18.0.1.85). Microsoft Surface Pro3 i5 4300U 1.9GHz Max 2.6Ghz, HDGraphics 4400, 4GB Ram 128GB SSD + 64GB Strontium Micro SD card, Win 10Pro 2004, MEP2015 Premium.

igniz-krizalid wrote on 12/23/2016, 2:52 PM

Yes, the more you look into it the more questions seem to be raised. I have been looking at the SVP forum with their discussions about the role of the GPU and their favoring of the RX480 for Vegas Pro. Maybe Magix likes Nvidia.....

The New blue FX utilize Open GL (not Open CL) and I have seen a few crashes with the OpenGL.dll when using the Nvidia GPU and the Intel GPU, however the NB FX seem to be more intensive on the CPU on my machine and possibly yours too from the look of your test video.

Do you have any idea why your Memory clock seems to be only running at 300Mhz in GPU-Z? Mine sits around 2000Mhz.

Also - try unticking Automatic overload optimization as this can improve playback on a powerful system. Also untick Automatic Interlace processing in the program settings if your footage is Progressive ( you say your project is 1080P but your shot of the Project settings window shows you have selected a 1080i project....).

 


Wooa body thanks for all your help, that playback issue is now fixed thanks for your suggestion, the key in v.2016 was to uncheck "Overload optimization for realtime playback" File>settings>progam>playback tab, I didn't realize before how just one tick/untick would have a big impact in performance as you have suggest, thanks for that.

and to aswering your question, I don't know why my gpu memory clock seems to stay at 300Mhz but apparently it acts like that only in Magix and don't know why is that