I'm adding a Voice Over to my current project. I've done this several times before, but this is the first time I decided to use ME3 to master the narration. My process has been: load my audio (VO .wav) onto an empty track in my project. I then open ME3 and do my mastering (EQ, Compression, Desser, Limiting). When done I export it back to my project. I'm not sure what the ME3 "normalize" function is - supposedly it's the "Auto" button (?????).
I then have to chop up the VO track - because I'm a lousy narrator (mistakes, etc), and I need to place the narrative on the timeline where the video events occur. The problem I'm having with this - when I go back to review, some of the audio objects have no audio. I can see the waveform, but the audio is gone. It seems to happen somewhere in the middle of the object. Can't figure this out at all.
To get around this, I load the audio file (.wav) into a new project, do my ME3 mastering (as above), and then export it as a new .wav file into my project folder. If I pull this into my project - slice & dice as before - I don't seem to be having this problem. Not sure what I'm doing wrong (or right), it's been very frustrating. ME3 seems to do a good job - even though it's hard to work with (I can never get the sliders to the exact numbers I want) - and I would like to keep working with it. But there's something I'm missing - maybe someone can enlighten me. I haven't been able to find a tutorial on this - though I thought I saw one about a year ago???
Thanks in advance. Harry D.