Does Samplitude work with Soundpools?

ni-nniaana wrote on 1/24/2018, 6:45 PM

Hi all,

 

I have worked in Music Maker for some time and like the way it works with Soundpools (loops).

 

If I move to Samplitude, does this software work in the same way with Soundpools?

I especially like the fact that I can change the chord progression, albeit in a limited way, in Music Maker. Is it the same with Samplitude?

 

Thank you

Comments

robertNC wrote on 1/24/2018, 10:42 PM

Kraznet covered Samp with Loops, although it's for ProX.. I would assume that X3 is the same

<-Working with loops in Samplitude Pro X

<-BPM Sync

<-Loop groove to midi

dark_spartan wrote on 2/3/2018, 11:04 PM

Hi all,

 

I have worked in Music Maker for some time and like the way it works with Soundpools (loops).

 

If I move to Samplitude, does this software work in the same way with Soundpools?

I especially like the fact that I can change the chord progression, albeit in a limited way, in Music Maker. Is it the same with Samplitude?

 

Thank you


I've purchased both MM Premium and Samplitude, and created 30 or so tracks in both. So this is just my opinion.

  • Samplitude has a SoundPools tab on the bottom. You can drag soundpools (looks like it recognizes the MM ones as well) into a track like you normally can.
  • You can change the chord progression of both Soundpools and midi tracks fairly easily. To chang ea midi track, you can transpose by using the Track Editor -> Midi on the right
  • Samplitude has a much better MIDI Input editor, and has a lot more midi editing functionality
  • Samplitude has a better Keyboard input system. It doesn't have the MM bugs of not being usable on different monitor sizes.
  • The track postions don't bug out in Samplitude like they do in MM
  • MIDI recordings doesn't miss the initial beats like they do in MM
  • Adding new tracks, the MIDI device doesn't get confused as to which to use for Input like it does in MM
  • All around, there is much more functionality and increased reliability in Samplitude.

All in all, I've completely abandoned MM for Samplitude, even though Samplitude feels like an older program and appears to not be in active development. One issue, is that it cannot use MM Instruments (they cannot be activated). Essentially, near as I can figure, MM is a stripped down version of Samplitude but they made some mistakes along the way, and broke quite a bit of functionality.

The fact I'm willing to give up on about 2/3 of my instruments by switching to Samplitude, kind of shows how much more usable I find the program. In its current state, Music Maker is not usable for Midi. I opened up 13 critical bugs over support, it took them over a month before they they acknowledge the issues, but aren't fixing them. The only thing they really expect people to use MM for is loops - anything more serious, and it breaks down fast.

So, my strong opinion - if you must use Magix for audio, just use Samplitude.

jakobjoergensen wrote on 5/3/2019, 8:33 AM

Looooool, Magix only updates MMM to promote products in their shop. User experience is not paramount here :/ :)

browj2 wrote on 5/3/2019, 9:46 AM

Hi,

I use both Music Maker and Samplitude Pro X3 suite. Pro X4 is now out and has new features that some of the holdouts have decided that they absolutely needed. So, development has not stopped at all.

You may want to join the dedicated Samplitude Pro/Sequoia site to see the conversations.

https://support2.magix.com/boards/samplitude/

I use Music Maker more often as it is more user-friendly for Soundpool loops and in general. I use Samplitude for more complicated stuff, like recording takes and tempo changes.

Music Maker has a pitch adjustment feature at the top and you also see the pitch in the pitch bar at the top of the Arranger. Samplitude does not have this, at least I can't find it.

Do not get Samplitude Pro X4 basic, get the Suite (149USD if you look hard) - it's the same price and comes with all of the Independence instruments and most of the Vita instruments. Here is the list of additional download files once Pro X4 is purchased and installed. The missing Vita instruments are probably covered by the 70GB of Independence instruments:

  • Demo Projects
  • Impulse Responses
  • Object Synthesizers
  • Independance
  • Melodyne Essential
  • Additional Content Pack 1
  • Additional Content Pack 2
  • Vita 2
  • Vita 2 add-on content
  • Vita Analog Synths
  • Vita Bass Machine
  • Vita Century Keys
  • VIta Choir
  • Vita Church Organ
  • Vita Cinematic Soundscapes
  • Vita Concert Guitar
  • Vita Drum Engine
  • Vita Electric Piano
  • Vita Grand Piano
  • Vita Jazz Drums
  • Vita Lead Synth
  • Vita Orchestral Ensembles
  • Vita Pop Brass
  • Vita Pop Drums
  • Vita Power Guitar
  • Vita Sansula
  • Vita Soundtrack Percussion
  • Vita String Ensemble
  • Vita Upright Bass
  • Vita Urban Drums
  • Vita Vintage Organ

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